xen_tree

xen_tree #

TWHL

This entity can play sound animation events. Use entity template with autoprecache_sounds enabled to precache such sounds.

Bugfixes #

  • Going through the level transition and back and then attacking or touching the xen tree won’t crash the game anymore.

New parameters #

  • Custom model

New spawnflags #

  • Drop to Floor.
  • Non Solid.
  • Go across changelevel - allow xen plant travel across level transition.

Soundscripts #

  • XenTree.AttackHit - hitting someone. Derived from NPC.AttackHit
  • XenTree.AttackMiss - attack miss. Derived from NPC.AttackMiss

Animation events #

  • 1 - find anyone in the impact zone and deal damage.

Entity template examples #

Custom damage properties can be set via entity template’s trace_hull_attacks.

E.g. the following entity template lets the xen tree deal poison damage and make the hit target bleed.

{
    "xen_tree": {
        "trace_hull_attacks": {
            "1": {
                "damage_info": {
                    "damage": 25,
                    "type": ["poison"],
                    "type_policy": "add"
                },
                "spawn_blood": true
            }
        }
    }
}