weapon_shockrifle

weapon_shockrifle #

Changes #

  • Plays idle animations (in Opposing Force it stays still unless player presses the secondary attack button).

Skill variables #

See shock_beam

Weapon templates #

Unlike weapon_hornetgun, the shock rifle doesn’t recharge its ammo unless it’s selected as the current weapon. It can be changed by setting "only_when_deployed" option to false.

{
    "weapon_shockrifle": {
        "recharge": {
            "only_when_deployed": false
        }
    }
}