weapon_shockrifle

weapon_shockrifle #

Changes #

  • Plays idle animations (in Opposing Force it stays still unless player presses the secondary attack button).

Skill variables #

  • See shock_beam
  • sk_plr_shockroach_discharge_factor - the damage dealt when using the shockrifle underwater is calculated as the amount of primary ammo multiplied by this factor. The default value is 100.

Weapon templates #

Unlike weapon_hornetgun, the shock rifle doesn’t recharge its ammo unless it’s selected as the current weapon. It can be changed by setting "only_when_deployed" option to false.

{
    "weapon_shockrifle": {
        "recharge": {
            "only_when_deployed": false
        }
    }
}