weapon_gauss #
Changes #
- Plays idle animations.
- Fixed charge sound not stopping after the overcharge.
- Firing at thick brushes with a secondary attack won’t reflect at the player.
Skill variables #
- sk_plr_gauss - single shot damage.
- sk_plr_gauss_maxspin - maximum damage for the secondary attack (the longer the spin the higher the damage). The default value is 200.
- sk_plr_gauss_radius_factor - the factor to calculate radius of the tau-cannon blast (when it hits something behind the wall). The radius is evaluated as the damage multiplied by this factor. The default value is 2.5 (forced to 1.75 in deathmatch).
- sk_plr_gauss_overcharge - overcharge damage (when spinning for too long). The default value is 50.
Weapon templates #
This enables fidget animation on gauss.
{
"weapon_gauss": {
"idle": [
{
"anim": 0,
"chance": 0.5,
"duration": [10, 15]
},
{
"anim": 1,
"chance": 0.25,
"duration": [10, 15]
},
{
"anim": 2,
"chance": 0.25,
"duration": 3.0
}
]
}
}
This makes gauss require reloading.
{
"weapon_gauss": {
"max_clip": 20,
"reload": {
"anim": 2,
"sound": ["weapons/shock_recharge.wav"]
}
}
}