weapon_gauss

weapon_gauss #

TWHL

Changes #

  • Plays idle animations.
  • Fixed charge sound not stopping after the overcharge.
  • Firing at thick brushes with a secondary attack won’t reflect at the player.

Skill variables #

  • sk_plr_gauss - single shot damage.

The secondary fire damage is not configurable yet.

The gauss overcharge damage is not configurable yet.

Weapon templates #

This enables fidget animation on gauss.

{
    "weapon_gauss": {
        "idle": [
            {
                "anim": 0,
                "chance": 0.5,
                "duration": [10, 15]
            },
            {
                "anim": 1,
                "chance": 0.25,
                "duration": [10, 15]
            },
            {
                "anim": 2,
                "chance": 0.25,
                "duration": 3.0
            }
        ]
    }
}