weapon_camera

weapon_camera #

A tool “weapon” designed to be used in trigger_usetool area. This has 1.8 seconds trigge delay before the target activation.

This tool expects icon_camera entry in the hud.txt.

Player can’t move while using the camera. This can be configured via prevent_movement.

The view model is mirrored by default to match Condition Zero Deleted Scenes. This can be configured via mirror_viewmodel.

Currently it’s not possible to lock the player view while using the camera. This might be implemented later.