weapon_camera
#
A tool “weapon” designed to be used in trigger_usetool area. This has 1.8 seconds trigge delay before the target activation.
This tool expects icon_camera
entry in the hud.txt.
Player can’t move while using the camera. This can be configured via prevent_movement.
The view model is mirrored by default to match Condition Zero Deleted Scenes. This can be configured via mirror_viewmodel.
Currently it’s not possible to lock the player view while using the camera. This might be implemented later.