weapon_blowtorch

weapon_blowtorch #

A tool “weapon” designed to be used in trigger_usetool area.

This tool expects icon_blowtorch entry in the hud.txt.

Player can’t move while using the blowtorch. This can be configured via prevent_movement.

The view model is mirrored by default to match Condition Zero Deleted Scenes. This can be configured via mirror_viewmodel.

When idle blowtorch plays glow, flame and dynamic light effects. When fired the visual effects get stronger.

The visual effects are currently not configurable.

Blowtorch deals 1 point of burn damage per 0.1 seconds.

Set the Acceptable Damage Type parameter on func_breakable or use the following entity template to allow breaking it only with burn damage type:

{
    "only_burn": {
        "take_damage": [
            {
                "conditions": {
                    "dmg_type": "burn",
                    "dmg_type_match": "none"
                },
                "modifier": {
                    "skip_damage": true
                }
            }
        ]
    }
}