weapon_blowtorch
#
A tool “weapon” designed to be used in trigger_usetool area.
This tool expects icon_blowtorch entry in the hud.txt.
Player can’t move while using the blowtorch. This can be configured via prevent_movement.
The view model is mirrored by default to match Condition Zero Deleted Scenes. This can be configured via mirror_viewmodel.
When idle blowtorch plays glow, flame and dynamic light effects. When fired the visual effects get stronger.
The visual effects are currently not configurable.
Blowtorch deals 1 point of burn damage per 0.1 seconds.
Set the Acceptable Damage Type parameter on func_breakable or use the following entity template to allow breaking it only with burn damage type:
{
"only_burn": {
"take_damage": [
{
"conditions": {
"dmg_type": "burn",
"dmg_type_match": "none"
},
"modifier": {
"skip_damage": true
}
}
]
}
}