weapon_9mmAR #
Skill variables #
- sk_plr_9mmAR_bullet - bullet damage.
- sk_plr_9mmAR_grenade - grenade explosion damage.
Weapon templates #
See MP5 Navy
See Sven Co-op
In old versions of Half-Life (before predicting was introduced) firing an AR grenade made a danger sound (for AI) to emit from the player. This got broken in later versions and not working properly since then. Since it was like this for a long time it practically became a default behavior, so the danger sound is disabled in Featureful SDK by default. This behavior can be restored
{
"weapon_9mmAR": {
"alt_fire": {
"extra_ai_sound": {
"type": ["danger"],
"time": 0.2
}
}
}
}