weapon_9mmAR

weapon_9mmAR #

TWHL

Skill variables #

  • sk_plr_9mmAR_bullet - bullet damage.
  • sk_plr_9mmAR_grenade - grenade explosion damage.

Weapon templates #

In old versions of Half-Life (before predicting was introduced) firing an AR grenade made a danger sound (for AI) to emit from the player. This got broken in later versions and not working properly since then. Since it was like this for a long time it practically became a default behavior, so the danger sound is disabled in Featureful SDK by default. This behavior can be restored

{
    "weapon_9mmAR": {
        "alt_fire": {
            "extra_ai_sound": {
                "type": ["danger"],
                "time": 0.2
            }
        }
    }
}