trigger_usetool
#
This brush entity defines where and what tools should be used.
Parameters #
Target- have this entity target something when a tool is used in the zone.Tool Name- a tool to be used in this area.Tool Target- where the player needs to be looking to be able to activate the tool. The best way to get this to work is to target aninfo_target. If no tool target defined, player can look in any direction.
Spawnflags #
Remove on use- remove this entity from the game after activation.