trigger_usetool
#
This brush entity defines where and what tools should be used.
Parameters #
Target
- have this entity target something when a tool is used in the zone.Tool Name
- a tool to be used in this area.Tool Target
- where the player needs to be looking to activate the tool. The best way to get this to work is to target aninfo_target
.
Spawnflags #
Remove on use
- remove this entity from the game after activation.