trigger_usetool

trigger_usetool #

This brush entity defines where and what tools should be used.

Parameters #

  • Target - have this entity target something when a tool is used in the zone.
  • Tool Name - a tool to be used in this area.
  • Tool Target - where the player needs to be looking to be able to activate the tool. The best way to get this to work is to target an info_target. If no tool target defined, player can look in any direction.

Spawnflags #

  • Remove on use - remove this entity from the game after activation.