trigger_startpatrol
#
Sends a monster to patrol on the specified path consisted of path_corner
entities.
Unlike scripted sequences, patrolling doesn’t change the monster’s AI state: the monster will still see enemies, listen to sounds and act accordingly.
To make monster run instead of walking set the speed in
path_corner
to 200 or higher.
Parameters #
Target monster [LE]
- targetname of the monster to send to patrol. This will affect only one monster even if there’re several ones with the same name.Patrol path start
- name of the firstpath_corner
in the patrol path.