trigger_skill_test #
Compares the current game difficulty to the specified one and fires a target accordingly to the result.
Parameters #
Comparison to pass- the comparison typeEqualGreater or equalGreaterLess or equalLessNot equal
Compare skill to- the value the current difficulty is getting compared to.EasyMediumHard
Fire on comparison pass- fire when comparison is evaluated to true.Fire on comparison fail- fire when comparison is evaluated to false.Fire on Easy- fire when the current game difficulty is Easy.Fire on Medium- fire when the current game difficulty is Medium.Fire on Hard- fire when the current game difficulty is Hard.