trigger_push #
New parameters #
Push speed multiplier [LR]- factor the push speed by this (possibly dynamic) value.
Push direction (blank = angle) [LV]- push direction to use instead of entity’s angles.Obey Trigger Mode- maketrigger_pushproperly respond toOffandOnuse-types. By default it always interprets them asToggle(original Half-Life behavior).
New spawnflags #
No clients- don’t push player.
No monsters- don’t push monsters.
Reaction to use-type #
Always percieved as Toggle (for Half-Life compatibility) unless Obey Trigger Mode parameter is set to ‘Yes’ - in this case the entity handles On and Off use-types as it should. Changing the state makes the trigger to turn off or on.