trigger_push

trigger_push #

TWHL

New parameters #

  • Push speed multiplier [LR] - factor the push speed by this (possibly dynamic) value.
  • Push direction (blank = angle) [LV] - push direction to use instead of entity’s angles.
  • Obey Trigger Mode - make trigger_push properly respond to Off and On use-types. By default it always interprets them as Toggle (original Half-Life behavior).

New spawnflags #

  • No clients - don’t push player.
  • No monsters - don’t push monsters.

Reaction to use-type #

Always percieved as Toggle (for Half-Life compatibility) unless Obey Trigger Mode parameter is set to ‘Yes’ - in this case the entity handles On and Off use-types as it should. Changing the state makes the trigger to turn off or on.