trigger_mp3audio #
Plays an arbitrary mp3 audio file from the mod directory using the Music volume set by client.
Parameters #
Track name- the path to the mp3 file relative to the mod directory. If empty, it stops currently playing track, if any.
Spawnflags #
Remove on fire- remove this entity after it gets triggered.Looped- whether the track should be looped. If client loads the save where this entity has been previously activated, the track will start playing again.
Reaction to use-type #
If the input is Off or if the input is Toggle and the entity has been previously activated, it stops playing the current track. Otherwise it restarts the track.