trigger_motion

trigger_motion #

Syncs a motion of one entity with another one time per activation.

See motion_manager for continuous syncing.

Parameters #

  • Target to affect [LE] - entity to apply motion to. Only the first found entity is affected.
  • Position (blank = no change) - new position of the entity.
  • Angles (blank = no change) - new angles on the entity.
  • Velocity (blank = no change) - new velocity of the entity.
  • AVelocity (blank = no change) - new angular velocity of the entity.