trigger_motion
#
Syncs a motion of one entity with another one time per activation.
See motion_manager for continuous syncing.
Parameters #
Target to affect [LE]- entity to apply motion to. Only the first found entity is affected.Position (blank = no change)- new position of the entity.Angles (blank = no change)- new angles on the entity.Velocity (blank = no change)- new velocity of the entity.AVelocity (blank = no change)- new angular velocity of the entity.