trigger_impulse #
An out-of-the-box way to activate an object on a map when a key is pressed.
The steps to set up activation are as follows:
- The user binds the desired key to generation of an impulse in the range from 1 to 50, for example:
bind b "impulse 1". The mod developer can set a default key for such action. - When user presses the bound key all the
trigger_impulsewith a corresponding impulse get triggered, firing its targets as a result. The player who sent the impulse is passed as an activator.
Parameters #
Target- the name of the target on the map.Impulse- the impulse number in range[1..50]denoting to whichimpulsecommand the entity will respond.Master- the master to check against before firing the target.