trigger_hurt #
New parameters #
Gibbing policy- the gibbing behavior.Untouchable entity name- don’t hurt targets with this classname or targetname.Minimum health threshold- don’t decrease the toucher health beyond this value.Obey Trigger Mode- maketrigger_hurtproperly respond toOffandOnuse-types. By default it always interprets them asToggle(original Half-Life behavior).
New spawnflags #
Affect non-moving NPC's- use entity’s bounding box to find and hurt non-moving monsters. This will produce wrong results on non-cuboid brush shapes.Full dmg every 0.5 seconds. By defaulttrigger_hurtdeals half of the damage every 0.5 seconds. Tick this flag to make entity deal the full damage every 0.5 seconds.Ignore Armor- ignore player’s armor. Do damage directly to the health.No Camera Punch- don’t punch player’s view camera.
Reaction to use-type #
Always percieved as Toggle (for Half-Life compatibility) unless Obey Trigger Mode parameter is set to ‘Yes’ - in this case the entity handles On and Off use-types as it should. Changing the state makes the trigger to turn off or on.