trigger_entity_iterator
#
This entity allows you to simulate one or multiple entities triggering a specific other entity. For example, you can have all entities of classname “monster_zombie” trigger a trigger_configure_monster. The triggered entity will receive every iterated entity as activator.
The
Run Mode
parameter from Sven Co-op is not implemented yet.
Parameters #
Filter Entities by Name
- any entity/entities by the given targetname will be iterated, given they also are of the specific class set inFilter Entities by Classname
(if set).Filter Entities by Classname
- any entity/entities by the given classname will be iterated, given they also match the name set inFilter Entities by Name
(if set).Filter Entities by Status
- allows to exclude living or dead entities from iterating over.Entity's Trigger Target
- trigger on behalf of the iterated entity.Entity's Trigger State
- the use-type to send on trigger.Trigger at end of each Run
- trigger something after the full run has been completed. The original activator is forwarded.Maximum Runs (0 for unlimited)
- specify how many complete iteration-passes may be performed before this entity is removed from the game.
Reaction to use-type #
The use-type is ignored.