trigger_camera #
New parameters #
Stop by player input- allow player to press ‘+use’ in order to stop watching at the camera.
Target when turned off.
New spawnflags #
Player Invulnerable- make player invulnerable to attacks while they’re using the camera.
Ignore Hold Time- ignore hold time, turn off only when re-triggered.Alive player only- prevent camera activating on the dead player (which is possible in Half-Life).Don't fire look target- prevent firing the entity the camera looks at (we keep this weird behavior from Half-Life by default in order to maintain compatibility).Don't slow down if not Freeze Player- in Half-Lifetrigger_cameraslows down its movement ifFreeze Playerspawnflag is not set. It’s unknown why it’s coded this way. Tick this flag to prevent such behavior.Don't skip the first path corner- in Half-Lifetrigger_cameraactually skips moving to the first path corner path. Tick this flag to fix this behavior.
Bugfixes #
- The camera view is getting restored when the saved game is loaded.
- When
trigger_camerais removed from the map, the player gets their view reset and gains the control back (ifFreeze Playerwas set).