trigger_camera

trigger_camera #

TWHL

New parameters #

  • Stop by player input - allow player to press ‘+use’ in order to stop watching at the camera.
  • Target when turned off.

New spawnflags #

  • Player Invulnerable - make player invulnerable to attacks while they’re using the camera.
  • Ignore Hold Time.
  • Alive player only - prevent camera activating on the dead player (which is possible in Half-Life).
  • Don't fire look target - prevent firing the entity the camera looks at (we keep this weird behavior from Half-Life by default in order to maintain compatibility).

Bugfixes #

  • The camera view is getting restored when the saved game is loaded.