trigger_camera #
New parameters #
Stop by player input
- allow player to press ‘+use’ in order to stop watching at the camera.Target when turned off
.
New spawnflags #
Player Invulnerable
- make player invulnerable to attacks while they’re using the camera.Ignore Hold Time
.Alive player only
- prevent camera activating on the dead player (which is possible in Half-Life).Don't fire look target
- prevent firing the entity the camera looks at (we keep this weird behavior from Half-Life by default in order to maintain compatibility).
Bugfixes #
- The camera view is getting restored when the saved game is loaded.