trigger_camera #
New parameters #
Stop by player input
- allow player to press ‘+use’ in order to stop watching at the camera.Target when turned off
.
New spawnflags #
Player Invulnerable
- make player invulnerable to attacks while they’re using the camera.Ignore Hold Time
- ignore hold time, turn off only when re-triggered.Alive player only
- prevent camera activating on the dead player (which is possible in Half-Life).Don't fire look target
- prevent firing the entity the camera looks at (we keep this weird behavior from Half-Life by default in order to maintain compatibility).Don't slow down if not Freeze Player
- in Half-Lifetrigger_camera
slows down its movement ifFreeze Player
spawnflag is not set. It’s unknown why it’s coded this way. Tick this flag to prevent such behavior.Don't skip the first path corner
- in Half-Lifetrigger_camera
actually skips moving to the first path corner path. Tick this flag to fix this behavior.
Bugfixes #
- The camera view is getting restored when the saved game is loaded.
- When
trigger_camera
is removed from the map, the player gets their view reset and gains the control back (ifFreeze Player
was set).