shock_beam
#
Skill variables #
- sk_plr_shockroachs - impact damage in singleplayer.
- sk_plr_shockroachm - impact damage in multiplayer.
- sk_shockroach - impact damage for Monster entites. If not defined, sk_plr_shockroachs is used.
Projectile properties #
Speed: 2000
Direct damage #
- Damage: sk_shockroach or sk_plr_shockroachs and sk_plr_shockroachm (if fired by player)
- Type: shock
Soundscripts #
- ShockBeam.Impact - on impact with something.
Visuals #
- ShockBeam.Sprite - the sprite accompanying projectile.
- ShockBeam.Beam1 - one of the beams attached to projectile.
- ShockBeam.Beam2 - one of the beams attached to projectile.
- ShockBeam.Light - dynamic light created on impact.
- ShockBeam.Shell - render properties temporarily applied on the target.