shock_beam

shock_beam #

Skill variables #

  • sk_plr_shockroachs - impact damage in singleplayer.
  • sk_plr_shockroachm - impact damage in multiplayer.
  • sk_shockroach - impact damage for Monster entites. If not defined, sk_plr_shockroachs is used.

Projectile properties #

Speed: 2000

Direct damage #

  • Damage: sk_shockroach or sk_plr_shockroachs and sk_plr_shockroachm (if fired by player)
  • Type: shock

Soundscripts #

  • ShockBeam.Impact - on impact with something.

Visuals #

  • ShockBeam.Sprite - the sprite accompanying projectile.
  • ShockBeam.Beam1 - one of the beams attached to projectile.
  • ShockBeam.Beam2 - one of the beams attached to projectile.
  • ShockBeam.Light - dynamic light created on impact.
  • ShockBeam.Shell - render properties temporarily applied on the target.