shock_beam

shock_beam #

TWHL

Skill variables #

  • sk_plr_shockroachs - impact damage in singleplayer.
  • sk_plr_shockroachm - impact damage in multiplayer.

Soundscripts #

  • ShockBeam.Impact - on impact with something.

Visuals #

  • ShockBeam.Sprite - the sprite accompanying projectile.
  • ShockBeam.Beam1 - one of the beams attached to projectile.
  • ShockBeam.Beam2 - one of the beams attached to projectile.
  • ShockBeam.Light - dynamic light created on impact.
  • ShockBeam.Shell - render properties temporarily applied on the target.