scripted_tanksequence
#
Allows making func_tank and other types of tanks to rotate to face a certain position and fire. Use it for cinematic events when you want a tank to fire at the specified direction.
Unlike Spirit of Half-Life version, there’s no 1 second delay before tank starts executing the sequence.
Reaction to use-type #
Ignores the use-type. If it already has possessed some tank, it will stop the sequence. If it doesn’t have the tank, it will try to possess the tank and start the sequence.