scripted_action
#
Similar to scripted_sequence but makes a monster play a certain activity (usually the attack) instead of the named animation.
For proper usage:
- Set
Move to PositiontoNo - Turn to Face - Set
Turn modetoTurn to face - Set
Entity to attack [LE]to the name of another entity.
Parameters #
Entity to attack [LE]- entity to turn to and fire at.Action to perform- type of action to perform.