scripted_action

scripted_action #

Similar to scripted_sequence but makes a monster play a certain activity (usually the attack) instead of the named animation.

For proper usage:

  • Set Move to Position to No - Turn to Face
  • Set Turn mode to Turn to face
  • Set Entity to attack [LE] to the name of another entity.

Parameters #

  • Entity to attack [LE] - entity to turn to and fire at.
  • Action to perform - type of action to perform.