rpg_rocket #
The rocket entity fired by weapon_rpg or by func_tankrocket.
Skill variables #
- sk_plr_rpg - rocket explosion damage.
Projectile properties #
Initial speed: 250. Accelerate to 2000 as it travels
Effect flags: rocketflare
Radius damage #
- Damage: sk_plr_rpg
- Type: blast
- Radius: depends on damage
Soundscripts #
- RPG.RocketIgnite - rocket travel sound. Must be looped.
Visuals #
- RPG.Trail - trailing beam.