player_stash

player_stash #

This entity “stashes” the player’s weapons, inventory items, health and armor values (depending on the entity configuration). When fired again, it “unstashes” (returns) them to the player who activated the entity.

Use player_stash in order to temporary remove player’s equipment and return it later.

A single instance of the entity can’t store info again without being unstashed prior.

Reaction to use-type #

Acts depending on the input type and whether the entity has the stashed equipment. E.g. if player_stash already holds some items, it won’t do anything when called with On input type.