player_inventory #
Add, remove or set the specified count of the specific player inventory item.
Parameters #
Item name- the kind of inventory item to operate on. Special case: empty item name in combination withDecrease by countorSet countoperation and count set to 0 means removing all items. ‘Fire on’ triggers don’t fire in this case.Inventory operation- what to do with an item.Item Count- decrease/increase the count of items or set this count of items (depending on the operation).Fire on count change- fire if the operation changed the count of item.Fire on max count limit- fire when can’t give an item duplicate due to the max count limit for this item (if it has one). This never fires whenAllow overflowspawnflag is set.Fire on item limit- fire when can’t give a new item due to the max inventory item limit (the player has maximum allowed number of different inventory items and can’t carry more).
Spawnflags #
Remove on fire- remove this entity after operation.Allow overflow- whether setting or increasing the item count can overflow the maximum limit for this kind of item.
Reaction to use-type #
If the Inventory operation is set to Depends on input, then the Off use-type will decrease the item count, and Set use-type (e.g. via the game_counter_set) will set the exact item count (the Item Count is ignored in this case).