nail #
Skill variables #
- sk_nail - nail damage. Default value is 8.
- sk_plr_nail - nail damage dealt by player’s nailgun. Default value is 8.
Projectile properties #
Speed: 1000
Direct damage #
- Damage: sk_nail or sk_plr_nail (if fired by player)
- Type: generic
- Gib: never
Soundscripts #
- Nail.HitBody - plays with 50% chance when hitting something that can take damage.
- Nail.HitWall - plays with 50% chance when hitting something that can’t take damage.
Visuals #
- Nail.Model - nail itsef.