motion_manager
#
Allows to sync a motion of one entity with another.
See trigger_motion for one-time syncing.
Parameters #
Target to affect [LE]- target entity.Position (blank = no change)- sync with this position.Facing (blank = no change)- sync with this vector.
Spawnflags #
Start On- activate on start of the level.
Reaction to use-type #
Offstops the motion syncing.ToggleandOnenable the motion syncing (TODO: this needs to be revisited).
Bugfixes #
- Spirit of Half-Life had bugs with
motion_managersave-restore. This was fixed in Featureful SDK.