motion_manager
#
Allows to sync a motion of one entity with another.
See trigger_motion for one-time syncing.
Parameters #
Target to affect [LE]
- target entity.Position (blank = no change)
- sync with this position.Facing (blank = no change)
- sync with this vector.
Spawnflags #
Start On
- activate on start of the level.
Reaction to use-type #
Off
stops the motion syncing.Toggle
andOn
enable the motion syncing (TODO: this needs to be revisited).