monster_zombie_soldier
#
Skill variables #
- sk_zombie_soldier_health - monster’s health.
- sk_zombie_soldier_dmg_one_slash - one arm damage.
- sk_zombie_soldier_dmg_both_slash - two arms damage.
Default classification #
Alien Monster
Soundscripts #
Uses same soundscripts as monster_zombie.
Attacks #
Same as monster_zombie.
Animation events #
Same as monster_zombie.
Bugfixes #
- Opposing Force zombie soldier model didn’t set proper hitgroups for hitboxes (which prevented taking the increased headshot damage). The sample mod has the hitgroups fixed. If you use custom models, make sure the proper hitgroups are set for hitboxes.