monster_tripmine

monster_tripmine #

TWHL

Skill variables #

  • sk_plr_tripmine - explosion damage.

Soundscripts #

  • TripmineGrenade.Deploy - when tripmine is installed on the wall. Plays until beam activation. Must be looped.
  • TripmineGrenade.Charge - when tripmine is installed on the wall.
  • TripmineGrenade.Activate - beam activation sound.

Visuals #

  • Tripmine.Beam - the tripmine beam.