monster_tripmine #
Skill variables #
- sk_plr_tripmine - explosion damage.
Soundscripts #
- TripmineGrenade.Deploy - when tripmine is installed on the wall. Plays until beam activation. Must be looped.
- TripmineGrenade.Charge - when tripmine is installed on the wall.
- TripmineGrenade.Activate - beam activation sound.
Visuals #
- Tripmine.Beam - the tripmine beam.