monster_tentacle #
Skill variables #
- sk_tentacle_health - tentacle health, i.e. the damage the tentacle can take before it’s forced to hide. Default value is 75.
- sk_tentacle_dmg_hit - beak damage.
- sk_tentacle_dmg_tap - neck/side damage. When you touch the tentacle, but not on the beak.
Default classification #
Alien Monster
Soundscripts #
- Tentacle.HitDirt - hitting the ground if tap sound is set to dirt.
- Tentacle.HitSilo - hitting the ground if tap sound is set to silo (metal).
- Tentacle.HitWater - hitting the ground if tap sound is set to water.
- Tentacle.Roar - the roar sounds played on some sequences (event 7).
- Tentacle.Search - played on event 8 (not used?).
- Tentacle.Sing - occasional singing.
- Tentacle.Swing - the move sounds played on some sequences (event 9)
- Tentacle.Flies - starting sound of one of the tentacles. It’s unknown why it’s used at all, but that’s what original Half-Life does.
- Tentacle.Squirm - starting sound of one of the tentacles. It’s unknown why it’s used at all, but that’s what original Half-Life does.
- Tentacle.Alert - hearing a new interesting sound. Empty by default (but the game has tentacle alert sounds in the resources).
- Tentacle.Pain - pain sound. Empty by default.