monster_tentacle

monster_tentacle #

TWHL

Skill variables #

Currently doesn’t use any skill variables. The health (the amount of damage tentacle can take before it’s forced to hide) is hardcoded as 75, and beak damage is hardcoded as 200.

Default classification #

Alien Monster

Soundscripts #

  • Tentacle.HitDirt - hitting the ground if tap sound is set to dirt.
  • Tentacle.HitSilo - hitting the ground if tap sound is set to silo (metal).
  • Tentacle.HitWater - hitting the ground if tap sound is set to water.
  • Tentacle.Roar - the roar sounds played on some sequences (event 7).
  • Tentacle.Search - played on event 8 (not used?).
  • Tentacle.Sing - occasional singing.
  • Tentacle.Swing - the move sounds played on some sequences (event 9)
  • Tentacle.Flies - starting sound of one of the tentacles. It’s unknown why it’s used at all, but that’s what original Half-Life does.
  • Tentacle.Squirm - starting sound of one of the tentacles. It’s unknown why it’s used at all, but that’s what original Half-Life does.
  • Tentacle.Alert - hearing a new interesting sound. Empty by default (but the game has tentacle alert sounds in the resources).