monster_tentacle

monster_tentacle #

TWHL

Skill variables #

  • sk_tentacle_health - tentacle health, i.e. the damage the tentacle can take before it’s forced to hide. Default value is 75.
  • sk_tentacle_dmg_hit - beak damage.
  • sk_tentacle_dmg_tap - neck/side damage. When you touch the tentacle, but not on the beak.

Default classification #

Alien Monster

Soundscripts #

  • Tentacle.HitDirt - hitting the ground if tap sound is set to dirt.
  • Tentacle.HitSilo - hitting the ground if tap sound is set to silo (metal).
  • Tentacle.HitWater - hitting the ground if tap sound is set to water.
  • Tentacle.Roar - the roar sounds played on some sequences (event 7).
  • Tentacle.Search - played on event 8 (not used?).
  • Tentacle.Sing - occasional singing.
  • Tentacle.Swing - the move sounds played on some sequences (event 9)
  • Tentacle.Flies - starting sound of one of the tentacles. It’s unknown why it’s used at all, but that’s what original Half-Life does.
  • Tentacle.Squirm - starting sound of one of the tentacles. It’s unknown why it’s used at all, but that’s what original Half-Life does.
  • Tentacle.Alert - hearing a new interesting sound. Empty by default (but the game has tentacle alert sounds in the resources).
  • Tentacle.Pain - pain sound. Empty by default.