monster_target
#
A fake monster that acts as a target for other monsters (same as npc_bullseye in Source games). It doesn’t have a visible model. The entity can be disabled and enabled by a trigger. When disabled, the monsters won’t see this entity as an enemy.
Use this entity to make other monsters shoot at its direction. As the entity is non-solid the bullets and projectiles fired by monsters will hit anything behind it.
Parameters #
When active, count as
- a monster’s classification. Only those monsters who see this class as enemy will ‘attack’ the entity.
Spawnflags #
Start inactive
- start disabled.
Reaction to use-type #
Toggles the monster target depending on the input use-type.