monster_stukabat

monster_stukabat #

A flying alien creature cut from Half-Life. Designed similar to how it’s made in Sven Co-op, but with a range attack from Thrill/Reprocessing. It works with both original Half-Life model and the one from Thrill/Reprocessing.

The stukabat uses a poisonous claw (bite) attack at close range and shoots poisonous bomb projectiles. The timed poison effect on both attacks ignore armor but can’t do lethal damage.

After being idle for some time the stukabats will try to find a resting place on the ceiling. Unlike Sven Co-op, the stukabats won’t try to land on the sky “ceiling”. To find a place for rest the stukabat uses nodes - put air nodes somewhere under the ceiling so stukabats were able to find them. If stukabat can’t find any perching position he will fly between nodes until he finds a good spot.

While on the ceiling stukabats can look at all directions but the look distance is greatly reduced.

Skill variables #

  • sk_stuka_health - monsters’ health.
  • sk_stuka_dmg_slash - melee damage.
  • stukabomb skill variables.

Default classification #

Alien Monster

Default display name #

Stukabat

Soundscripts #

  • Stukabat.Idle - idle sounds. Empty by default.
  • Stukabat.IdlePerched - idle sounds when stukabat is on the ceiling. Empty by default.
  • Stukabat.Alert - alert sounds. Empty by default.
  • Stukabat.Pain - pain sounds. Empty by default.
  • Stukabat.Die - death sounds. Empty by default.
  • Stukabat.Attack - range attack sound.
  • Stukabat.AttackHit - melee attack hit. By default it uses headcrab/hc_headbite.wav with a high pitch.
  • Stukabat.AttackMiss - melee attack miss.
  • Stukabat.Flap - wing flap sound.
  • stukabomb soundscripts

Visuals #

The particle effect used when the stukabat spits a bomb is currently not configurable.

Attacks #

  • Range Attack 1 - bomb.
  • Raneg Attack 2 - melee.

Animation events #

  • 1 - spawn a bomb projectile.
  • 2 - do a trace hull attack. The original Half-Life model doesn’t have this event, it’s simulated via animation frames. With Thrill/Reprocessing model it’s getting used by regular rules.
  • 8 - doesn’t do anything (in original Valve idea it was used to change the flying monster’s speed).
  • 9 - play Stukabat.Flap.