monster_snark #
Skill variables #
- sk_snark_health - monster’s health.
- sk_snark_dmg_bite - bite damage.
- sk_snark_dmg_pop - the base explosion damage. Each bite insreases the explosion damage by the same number.
Default classification #
Snark
Soundscripts #
- Snark.Die - death sound.
- Snark.Gibbed - gibbing sound.
- Snark.Squeak - squeek before blowing up.
- Snark.Deploy - bite sound. The pitch gets higher as snark gets closer to the detonation time.
- Snark.Bounce - bouncing off the ground. The pitch gets higher as snark gets closer to the detonation time.