monster_scientist #
Changes #
- Can heal allies, e.g. security guards or other scientists (originally scientists healed only players).
- Healing now plays a medshot sound.
- Scientists now play a death sound instead of silently dying.
Skill variables #
- sk_scientist_health - monster’s health.
- sk_scientist_heal - the amount of healing per needle.
- sk_scientist_heal_time - delay before the scientist can heal again.
Default classification #
Human Passive
Soundscripts #
- Scientist.Pain - pain sound.
- Scientist.Die - death sound. Derived from Scientist.Pain
- Scientist.Heal - medical shot sound.