monster_scientist

monster_scientist #

TWHL

Changes #

  • Can heal allies, e.g. security guards or other scientists (originally scientists healed only players).
  • Healing now plays a medshot sound.
  • Scientists now play a death sound instead of silently dying.

Skill variables #

  • sk_scientist_health - monster’s health.
  • sk_scientist_heal - the amount of healing per needle.
  • sk_scientist_heal_time - delay before the scientist can heal again.

Default classification #

Human Passive

Soundscripts #

  • Scientist.Pain - pain sound.
  • Scientist.Die - death sound. Derived from Scientist.Pain
  • Scientist.Heal - medical shot sound.