monster_robogrunt

monster_robogrunt #

Robogrunts act mostly the same way as human grunts, but they don’t bleed and have 80% resistance to every types of damage besides explosion, shock, frost, acid and energy beam.

After death robogrunts play spark effects and explode after 2 seconds.

Skill variables #

  • sk_hgrunt_health - monster’s health.
  • sk_hgrunt_kick - kick damage.
  • sk_hgrunt_pellets - the number of shotgun pellets.
  • sk_hgrunt_gspeed - the grenade speed when it’s thrown.
  • sk_9mmAR_bullet - 9mmAR damage.
  • sk_plr_buckshot - shotgun pellet damage.
  • sk_rgrunt_explode - after death explosion damage. If not defined, sk_plr_hand_grenade is used.

Default classification #

Machine

Soundscripts #

  • RGrunt.Die - death sound.
  • RGrunt.Spark - spark sound (when low on health or about to explode)
  • RGrunt.Reload - reload sound. Derived from NPC.Reload
  • RGrunt.9MM - burst MP5 shot. Derived from NPC.9MM
  • RGrunt.GrenadeLaunch - MP5 grenade launch. Derived from NPC.GrenadeLaunch
  • RGrunt.Shotgun - shotgun fire. Derived from NPC.Shotgun
  • RGrunt.Use - start following the ally player.
  • RGrunt.UnUse - stop following the ally player.