monster_robocop #
A boss robot ported from Poke646.
The resources for this NPC are not included in the sample mod. You can take them from Poke646.
Skill variables #
- sk_robocop_health - monster’s health.
- sk_robocop_dmg_mortar - beam targeted explosion damage.
- sk_robocop_dmg_fist - fist wave damage.
- sk_robocop_sw_radius fist shockwave radius.
Default classification #
Machine
Soundscripts #
- RoboCop.Die - death sound.
- RoboCop.Fist - fist attack.
- RoboCop.Charge - charging laser attack.
- RoboCop.Laser - laser sound.
- RoboCop.Step - step sounds.
Visuals #
- RoboCop.Eye - eye sprite.
- RoboCop.BeamSpot - the sprite in the end of the beam.
- RoboCop.Beam - the laser beam.
- RoboCop.ShockWave1 - the beam settings for the outer shockwave.
- RoboCop.ShockWave2 - the beam settings for the middle shockwave.
- RoboCop.ShockWave3 - the beam settings for the inner shockwave.
Shared visuals:
- RoboCop.ShockWaveBase - the base visual for shockwave attack.