monster_robocop

monster_robocop #

A boss robot ported from Poke646.

The resources for this NPC are not included in the sample mod. You can take them from Poke646.

Skill variables #

  • sk_robocop_health - monster’s health.
  • sk_robocop_dmg_mortar - beam targeted explosion damage.
  • sk_robocop_dmg_fist - fist wave damage.
  • sk_robocop_sw_radius fist shockwave radius.

Default classification #

Machine

Soundscripts #

  • RoboCop.Die - death sound.
  • RoboCop.Fist - fist attack.
  • RoboCop.Charge - charging laser attack.
  • RoboCop.Laser - laser sound.
  • RoboCop.Step - step sounds.

Visuals #

  • RoboCop.Eye - eye sprite.
  • RoboCop.BeamSpot - the sprite in the end of the beam.
  • RoboCop.Beam - the laser beam.
  • RoboCop.ShockWave1 - the beam settings for the outer shockwave.
  • RoboCop.ShockWave2 - the beam settings for the middle shockwave.
  • RoboCop.ShockWave3 - the beam settings for the inner shockwave.

Shared visuals:

  • RoboCop.ShockWaveBase - the base visual for shockwave attack.