monster_penguin
#
Similar to snark but detonates like a grenade.
Skill variables #
- sk_penguin_health - monster’s health. If not defined, sk_snark_health is used.
- sk_penguin_dmg_bite - bite damage. If not defined, sk_snark_dmg_bite is used.
- sk_penguin_dmg_pop - the base explosion damage. If not defined, sk_plr_hand_grenade is used.
- sk_penguin_add_dmg_pop - each bite insreases the explosion damage by the this number. By default this is the same as sk_penguin_dmg_pop.
- sk_penguin_max_dmg_pop - maximum explosion damage penguin can reach by biting the prey. 0 means no limit. By default this is sk_plr_hand_grenade multiplied by 5.
- sk_penguin_lifespan - maximum monster’s lifespan before it explodes. Negative values mean an infinite lifespan. If not defined, sk_snark_lifespan is used.
Default classification #
Snark
Soundscripts #
Uses same soundscripts as monster_snark.