monster_otis
#
Skill variables #
- sk_otis_health - monster’s health. If not defined, sk_barney_health is used.
- sk_357_bullet - Desert Eagle bullet damage.
Default classification #
Player Ally
Soundscripts #
- Otis.Pain - pain sound. Derived from Barney.Pain
- Otis.Die - death sound. Derived from Barney.Die
- Otis.FireDesertEagle - firing Desert Eagle. Derived from NPC.DesertEagle
Entity template examples #
Otis’s evil twin from Sven Co-op.
{
"otto": {
"own_visual": {
"model": "models/otisf.mdl"
},
"classify": "Human Military"
}
}
The trace attack rules that emulate monster’s native ones. Could be used as a starting point for further changes.
{
"monster_otis": {
"trace_attack": [
{
"conditions": {
"hitgroup": ["chest", "stomach"],
"dmg_type": ["bullet", "slash", "club"]
},
"modifier": {
"dmg": "*0.5"
}
}
]
}
}