monster_otis

monster_otis #

Skill variables #

  • sk_otis_health - monster’s health. If not defined, sk_barney_health is used.
  • sk_357_bullet - Desert Eagle bullet damage.

Default classification #

Player Ally

Soundscripts #

  • Otis.Pain - pain sound. Derived from Barney.Pain
  • Otis.Die - death sound. Derived from Barney.Die
  • Otis.FireDesertEagle - firing Desert Eagle. Derived from NPC.DesertEagle

Entity template examples #

Otis’es evil twin from Sven Co-op.

{
    "barnabus": {
        "own_visual": {
            "model": "models/otisf.mdl"
        },
        "classify": "Human Military"
    }
}