monster_otis
#
Skill variables #
- sk_otis_health - monster’s health. If not defined, sk_barney_health is used.
- sk_357_bullet - Desert Eagle bullet damage.
Default classification #
Player Ally
Soundscripts #
- Otis.Pain - pain sound. Derived from Barney.Pain
- Otis.Die - death sound. Derived from Barney.Die
- Otis.FireDesertEagle - firing Desert Eagle. Derived from NPC.DesertEagle
Entity template examples #
Otis’es evil twin from Sven Co-op.
{
"barnabus": {
"own_visual": {
"model": "models/otisf.mdl"
},
"classify": "Human Military"
}
}