monster_otis

monster_otis #

Skill variables #

  • sk_otis_health - monster’s health. If not defined, sk_barney_health is used.
  • sk_357_bullet - Desert Eagle bullet damage.

Default classification #

Player Ally

Soundscripts #

  • Otis.Pain - pain sound. Derived from Barney.Pain
  • Otis.Die - death sound. Derived from Barney.Die
  • Otis.FireDesertEagle - firing Desert Eagle. Derived from NPC.DesertEagle

Entity template examples #

Otis’s evil twin from Sven Co-op.

{
    "otto": {
        "own_visual": {
            "model": "models/otisf.mdl"
        },
        "classify": "Human Military"
    }
}

The trace attack rules that emulate monster’s native ones. Could be used as a starting point for further changes.

{
    "monster_otis": {
        "trace_attack": [
            {
                "conditions": {
                    "hitgroup": ["chest", "stomach"],
                    "dmg_type": ["bullet", "slash", "club"]
                },
                "modifier": {
                    "dmg": "*0.5"
                }
            }
        ]
    }
}