monster_nihilanth

monster_nihilanth #

TWHL

Skill variables #

  • sk_nihilanth_health - monster’s health.
  • sk_nihilanth_zap - zap projectile damage.

Default classification #

Alien Military

Soundscripts #

  • Nihilanth.Pain - pain sounds.
  • Nihilanth.Die - death sounds.
  • Nihilanth.Attack - start attack.
  • Nihilanth.BallAttack - launching an energy ball.
  • Nihilanth.Recharge - recharging.
  • Nihilanth.PainLaugh - pain sound when Nihilanth still has a lot of health.
  • Nihilanth.FriendBeam - spawning a friend.
  • NihilanthHVR.Electro - emitted from Nihilanth’s energy ball.
  • NihilanthHVR.ZapTouch - emitted from Nihilanth’s energy ball.
  • NihilanthHVR.Zap - creating zap ball. Emitted from Nihilanth’s energy ball.
  • NihilanthHVR.TeleAttack - flight of the teleporting ball. Must be looped. Emitted from Nihilanth’s energy ball.

Visuals #

  • NihilanthHVR.Zap - the sprite of the zap projectile.

  • NihilanthHVR.ZapBeam - the temporary beam created when the projectile hits the enemy.

  • NihilanthHVR.ZapLight - the entity light produced by the zap projectile.

  • NihilanthHVR.Teleport - the sprite of the teleport projectile.

  • NihilanthHVR.TeleportLight - the entity light produced by the teleport projectile.

  • NihilanthHVR.DyingBall - the sprite emitted when Nihilanth is dying.

  • NihilanthHVR.RechargerSphere - the sprite of the recharging spheres.

  • NihilanthHVR.AbsorbingBeam - the recharging beam.

  • NihilanthHVR.DissipationLight - the entity light produced when the recharging sphere is absorbed.

  • Nihilanth.IrritationBall

  • Nihilanth.IrritationLight

  • Nihilanth.HandLight

  • Nihilanth.DyingBeam