monster_nihilanth #
Skill variables #
- sk_nihilanth_health - monster’s health.
- sk_nihilanth_zap - zap projectile damage.
Default classification #
Alien Military
Soundscripts #
- Nihilanth.Pain - pain sounds.
- Nihilanth.Die - death sounds.
- Nihilanth.Attack - start attack.
- Nihilanth.BallAttack - launching an energy ball.
- Nihilanth.Recharge - recharging.
- Nihilanth.PainLaugh - pain sound when Nihilanth still has a lot of health.
- Nihilanth.FriendBeam - spawning a friend.
- NihilanthHVR.Electro - emitted from Nihilanth’s energy ball.
- NihilanthHVR.ZapTouch - emitted from Nihilanth’s energy ball.
- NihilanthHVR.Zap - creating zap ball. Emitted from Nihilanth’s energy ball.
- NihilanthHVR.TeleAttack - flight of the teleporting ball. Must be looped. Emitted from Nihilanth’s energy ball.
Visuals #
NihilanthHVR.Zap - the sprite of the zap projectile.
NihilanthHVR.ZapBeam - the temporary beam created when the projectile hits the enemy.
NihilanthHVR.ZapLight - the entity light produced by the zap projectile.
NihilanthHVR.Teleport - the sprite of the teleport projectile.
NihilanthHVR.TeleportLight - the entity light produced by the teleport projectile.
NihilanthHVR.DyingBall - the sprite emitted when Nihilanth is dying.
NihilanthHVR.RechargerSphere - the sprite of the recharging spheres.
NihilanthHVR.AbsorbingBeam - the recharging beam.
NihilanthHVR.DissipationLight - the entity light produced when the recharging sphere is absorbed.
Nihilanth.IrritationBall
Nihilanth.IrritationLight
Nihilanth.HandLight
Nihilanth.DyingBeam