monster_miniturret #
Changes #
Death
and50% Health Remaining
trigger conditions now work for turrets.
Skill variables #
- sk_miniturret_health - monster’s health.
- sk_9mm_bullet - bullet damage.
Default classification #
Machine
Soundscripts #
- Turret.Alert - when detected an enemy.
- Turret.Deploy - deploy sound.
- Turret.Undeploy - retire sound.
- Turret.Ping - pinging noise. Played every second while searching for enemy.
- Turret.Spinup - a looping spin sound.
- Turret.Die - death sound.
- MiniTurret.Shoot - single shot. Derived from NPC.9MMSingle