monster_miniturret

monster_miniturret #

TWHL

Changes #

  • Death and 50% Health Remaining trigger conditions now work for turrets.

Skill variables #

  • sk_miniturret_health - monster’s health.
  • sk_9mm_bullet - bullet damage.

Default classification #

Machine

Soundscripts #

  • Turret.Alert - when detected an enemy.
  • Turret.Deploy - deploy sound.
  • Turret.Undeploy - retire sound.
  • Turret.Ping - pinging noise. Played every second while searching for enemy.
  • Turret.Spinup - a looping spin sound.
  • Turret.Die - death sound.
  • MiniTurret.Shoot - single shot. Derived from NPC.9MMSingle