monster_male_assassin

monster_male_assassin #

Changes #

  • When male assassin checks for friendly fire he takes into account all allies, not only those who are in the same squad as him.

Skill variables #

  • sk_massassin_health - monster’s health. If not defined, sk_hgrunt_health is used.
  • sk_massassin_kick - kick damage. If not defined, sk_hgrunt_kick is used.
  • sk_massassin_gspeed - the grenade speed when it’s thrown. If not defined, sk_hgrunt_gspeed is used.

Default classification #

Human Military or Blackops if blackops_classify server feature is enabled.

Soundscripts #

  • Massn.Pain - pain sounds. Empty by default.
  • Massn.Die - death sounds. Empty by default.
  • Massn.Reload - reload sound. Derived from NPC.Reload
  • Massn.9MM - burst MP5 shot. Derived from NPC.9MM
  • Massn.GrenadeLaunch - MP5 grenade launch. Derived from NPC.GrenadeLaunch
  • Massn.Sniper - sniperrifle fire. Derived from NPC.Sniper