monster_male_assassin
#
Changes #
- When male assassin checks for friendly fire he takes into account all allies, not only those who are in the same squad as him.
Skill variables #
- sk_massassin_health - monster’s health. If not defined, sk_hgrunt_health is used.
- sk_massassin_kick - kick damage. If not defined, sk_hgrunt_kick is used.
- sk_massassin_gspeed - the grenade speed when it’s thrown. If not defined, sk_hgrunt_gspeed is used.
Default classification #
Human Military
or Blackops
if blackops_classify
server feature is enabled.
Soundscripts #
- Massn.Pain - pain sounds. Empty by default.
- Massn.Die - death sounds. Empty by default.
- Massn.Reload - reload sound. Derived from NPC.Reload
- Massn.9MM - burst MP5 shot. Derived from NPC.9MM
- Massn.GrenadeLaunch - MP5 grenade launch. Derived from NPC.GrenadeLaunch
- Massn.Sniper - sniperrifle fire. Derived from NPC.Sniper