monster_ichthyosaur

monster_ichthyosaur #

TWHL

Skill variables #

  • sk_ichthyosaur_health - monster’s health.
  • sk_ichthyosaur_shake - bite damage.

Default classification #

Alien Monster

Soundscripts #

  • Ichthyosaur.Idle - idle sounds.
  • Ichthyosaur.Alert - alert sounds.
  • Ichthyosaur.Pain - pain sounds.
  • Ichthyosaur.Die - death sounds.
  • Ichthyosaur.Attack - starting chasing the enemy.
  • Ichthyosaur.Bite - trying to bite an enemy.

Attacks #

  • Melee Attack 1 - bite.

Animation events #

  • 1 and 2 - bite enemy. While these are not technically trace hull attacks, parameters like knock, punch and damage info still can be overriden via "trace_hull_attacks" property in the entity template. Plays Ichthyosaur.Bite soundscript.