monster_ichthyosaur #
Skill variables #
- sk_ichthyosaur_health - monster’s health.
- sk_ichthyosaur_shake - bite damage.
Default classification #
Alien Monster
Soundscripts #
- Ichthyosaur.Idle - idle sounds.
- Ichthyosaur.Alert - alert sounds.
- Ichthyosaur.Pain - pain sounds.
- Ichthyosaur.Die - death sounds.
- Ichthyosaur.Attack - starting chasing the enemy.
- Ichthyosaur.Bite - trying to bite an enemy.
Attacks #
- Melee Attack 1 - bite.
Animation events #
1
and2
- bite enemy. While these are not technically trace hull attacks, parameters like knock, punch and damage info still can be overriden via"trace_hull_attacks"
property in the entity template. Plays Ichthyosaur.Bite soundscript.