monster_human_torch_ally

monster_human_torch_ally #

Skill variables #

  • sk_torch_ally_health - monster’s health. If not defined, sk_hgrunt_health is used.
  • sk_torch_ally_kick - kick damage. If not defined, sk_hgrunt_kick is used.
  • sk_torch_ally_gspeed - the grenade speed when it’s thrown. If not defined, sk_hgrunt_ally_gspeed is used.
  • sk_357_bullet - Desert Eagle bullet damage.

Default classification #

Player Ally Military

Soundscripts #

  • TorchGrunt.Pain - pain sound. Derived from HGruntAlly.Pain
  • TorchGrunt.Die - death sound. Derived from HGruntAlly.Die
  • TorchGrunt.CallMedic - call medic when low on health. Derived from HGruntAlly.CallMedic
  • TorchGrunt.DesertEagle - Desert Eagle fire. Derived from NPC.DesertEagle
  • TorchGrunt.ReloadDesertEagle - Desert Eagle reload. Derived from NPC.ReloadDesertEagle

Visuals #

  • TorchGrunt.Beam - the torch beam.
  • TorchGrunt.DynLight - the dynamic light played during the cutting sequence.
  • TorchGrunt.EntLight - entity light played during the cutting sequence.