monster_human_medic_ally

monster_human_medic_ally #

Changes #

  • Besides healing ally soldiers medics can also heal ally scientists and security guards.

Skill variables #

  • sk_medic_ally_health - monster’s health. If not defined, sk_hgrunt_health is used.
  • sk_medic_ally_kick - kick damage. If not defined, sk_hgrunt_kick is used.
  • sk_medic_ally_gspeed - the grenade speed when it’s thrown. If not defined, sk_hgrunt_ally_gspeed is used.
  • sk_9mm_bullet - handgun damage.
  • sk_357_bullet - Desert Eagle bullet damage.
  • sk_medic_ally_heal - the amount of health charge.

Default classification #

Player Ally Military

Soundscripts #

  • MedicGrunt.Heal - healing sound. Must be looped.
  • MedicGrunt.Pain - pain sound. Derived from HGruntAlly.Pain
  • MedicGrunt.Die - death sound. Derived from HGruntAlly.Die
  • MedicGrunt.CallMedic - call another medic when low on health. Derived from HGruntAlly.CallMedic
  • MedicGrunt.Handgun - handgun fire. Derived from NPC.Handgun
  • MedicGrunt.Reload - handgun reload. Derived from NPC.Reload
  • MedicGrunt.DesertEagle - Desert Eagle fire. Derived from NPC.DesertEagle
  • MedicGrunt.ReloadDesertEagle - Desert Eagle reload. Derived from NPC.ReloadDesertEagle