monster_human_grunt #
Changes #
- When human grunt checks for friendly fire he takes into account all allies, not only those who are in the same squad as him.
Skill variables #
- sk_hgrunt_health - monster’s health.
- sk_hgrunt_kick - kick damage.
- sk_hgrunt_pellets - the number of shotgun pellets.
- sk_hgrunt_gspeed - the grenade speed when it’s thrown.
- sk_9mmAR_bullet - 9mmAR damage.
- sk_plr_buckshot - shotgun pellet damage.
Default classification #
Human Military
Soundscripts #
- HGrunt.Pain - pain sounds.
- HGrunt.Die - death sounds.
- HGrunt.Reload - reload sound. Derived from NPC.Reload
- HGrunt.9MM - burst MP5 shot. Derived from NPC.9MM
- HGrunt.GrenadeLaunch - MP5 grenade launch. Derived from NPC.GrenadeLaunch
- HGrunt.Shotgun - shotgun fire. Derived from NPC.Shotgun
- HGrunt.Use - start following the ally player.
- HGrunt.UnUse - stop following the ally player.
Attacks #
- Melee Attack 1 - melee (kick).
- Range Attack 1 - primary weapon (MP5 or shotgun).
- Range Attack 2 - throw grenade or launch AR grenade.
Animation events #
2
- reload the weapon clip.3
- kick trace hull attack. Deals sk_hgrunt_kick damage.4
- first fire from the primary weapon. Play a weapon fire soundscript (depends on the equipped weapon).5
- second fire from the primary weapon (only MP5).6
- third fire from the primary weapon (only MP5).7
- throw a timed grenade.8
- launch a contact grenade.9
- drop a timed grenade.10
- talk about found enemy that previously has eluded the squad.11
- drop a weapon (on death).