monster_human_grunt

monster_human_grunt #

TWHL

Changes #

  • When human grunt checks for friendly fire he takes into account all allies, not only those who are in the same squad as him.

Skill variables #

  • sk_hgrunt_health - monster’s health.
  • sk_hgrunt_kick - kick damage.
  • sk_hgrunt_pellets - the number of shotgun pellets.
  • sk_hgrunt_gspeed - the grenade speed when it’s thrown.
  • sk_9mmAR_bullet - 9mmAR damage.
  • sk_plr_buckshot - shotgun pellet damage.

Default classification #

Human Military

Soundscripts #

  • HGrunt.Pain - pain sounds.
  • HGrunt.Die - death sounds.
  • HGrunt.Reload - reload sound. Derived from NPC.Reload
  • HGrunt.9MM - burst MP5 shot. Derived from NPC.9MM
  • HGrunt.GrenadeLaunch - MP5 grenade launch. Derived from NPC.GrenadeLaunch
  • HGrunt.Shotgun - shotgun fire. Derived from NPC.Shotgun
  • HGrunt.Use - start following the ally player.
  • HGrunt.UnUse - stop following the ally player.

Attacks #

  • Melee Attack 1 - melee (kick).
  • Range Attack 1 - primary weapon (MP5 or shotgun).
  • Range Attack 2 - throw grenade or launch AR grenade.

Animation events #

  • 2 - reload the weapon clip.
  • 3 - kick trace hull attack. Deals sk_hgrunt_kick damage.
  • 4 - first fire from the primary weapon. Play a weapon fire soundscript (depends on the equipped weapon).
  • 5 - second fire from the primary weapon (only MP5).
  • 6 - third fire from the primary weapon (only MP5).
  • 7 - throw a timed grenade.
  • 8 - launch a contact grenade.
  • 9 - drop a timed grenade.
  • 10 - talk about found enemy that previously has eluded the squad.
  • 11 - drop a weapon (on death).