monster_human_assassin

monster_human_assassin #

TWHL

Skill variables #

  • sk_hassassin_health - monster’s health.
  • sk_hassassin_cloaking - whether the cloaking is enabled. By default it’s set to 0 on easy and normal, and to 1 on hard difficulty (replicating the behavior from Half-Life).
  • sk_9mm_bullet - handgun bullet damage.

Default classification #

Human Military or Blackops if blackops_classify server feature is enabled.

Soundscripts #

  • HAssassin.Shot - silenced handgun shot.
  • HAssassin.Footstep - footstep sound.
  • HAssassin.Cloak - going invisible.
  • HAssassin.Pain - pain sounds. Empty by default.
  • HAssassin.Die - death sounds. Empty by default.

Attacks #

  • Melee Attack 1 - jump.
  • Range Attack 1 - pistol attack.
  • Range Attack 2 - throw grenade.

Animation events #

  • 1 - fire a pistol. Play HAssassin.Shot soundscript.
  • 2 - throw a timed grenade.
  • 3 - jump.

Entity template examples #

Allow female assassins to be squad leaders (in original Half-Life they can’t).

{
    "monster_alien_slave": {
        "squad_capability": {
            "can_recruit": true
        }
    }
}