monster_human_assassin #
Skill variables #
- sk_hassassin_health - monster’s health.
- sk_hassassin_cloaking - whether the cloaking is enabled. By default it’s set to 0 on easy and normal, and to 1 on hard difficulty (replicating the behavior from Half-Life).
- sk_9mm_bullet - handgun bullet damage.
Default classification #
Human Military
or Blackops
if blackops_classify
server feature is enabled.
Soundscripts #
- HAssassin.Shot - silenced handgun shot.
- HAssassin.Footstep - footstep sound.
- HAssassin.Cloak - going invisible.
- HAssassin.Pain - pain sounds. Empty by default.
- HAssassin.Die - death sounds. Empty by default.
Entity template examples #
Allow female assassins to be squad leaders (in original Half-Life they can’t).
{
"monster_alien_slave": {
"squad_capability": {
"can_recruit": true
}
}
}