monster_houndeye

monster_houndeye #

TWHL

Changes #

  • Squad leader can play leaderlook animation (a feature missing in Half-Life).
  • Shut their eyes when sleeping.
  • Like a bullsquid, seeks for something tasty to eat.
  • Restores health when eating.

New spawnflags #

  • Start sleeping - put houndeyes to sleep at the level start without a need for scripted_sequence.

Skill variables #

  • sk_houndeye_health - monster’s health.
  • sk_houndeye_dmg_blast - base shockwave damage. Gets factored by the number of houndeyes in the squad.

Default classification #

Alien Monster

Soundscripts #

  • HoundEye.Idle - idle sounds.
  • HoundEye.Alert - alert sounds.
  • HoundEye.Pain - pain sounds.
  • HoundEye.Die - death sounds.
  • HoundEye.Warn - hunt/warn sounds.
  • HoundEye.Warmup - start attack.
  • HoundEye.Sonic - sonic blast.
  • HoundEye.Anger1 - played on event 4 in the madidle sequence.
  • HoundEye.Anger2 - played on event 5 in the madidle sequence.

Visuals #

  • Houndeye.Wave1 - wave visual used when houndeye is not in squad.
  • Houndeye.Wave2 - wave visual used when houndeye is in squad of 2.
  • Houndeye.Wave3 - wave visual used when houndeye is in squad of 3.
  • Houndeye.Wave4 - wave visual used when houndeye is in squad of 4 or more.

Shared visuals:

  • Houndeye.WaveBase - sprite, life, beam parameters and alpha used by Houndeye.Wave1, Houndeye.Wave2, Houndeye.Wave3 and Houndeye.Wave4.

Note: when customizing the wave color you usually want to configure it for each wave, for the consistent looks.