monster_geneworm

monster_geneworm #

The final boss in Opposing Force.

Skill variables #

  • sk_geneworm_health - monster’s health (per cycle).
  • sk_geneworm_dmg_spit - acid cloud damage.
  • sk_geneworm_dmg_hit - melee damage. Actually dealt by trigger_geneworm_hit.

Default classification #

Race X Shock

Soundscripts #

  • GeneWorm.Idle - idle sounds.
  • GeneWorm.Die - death sounds.
  • GeneWorm.Attack1 - attacking the left side.
  • GeneWorm.Attack2 - attacking the right side.
  • GeneWorm.Attack3 - attacking the forward.
  • GeneWorm.BeamAttack - range attack.
  • GeneWorm.Entry - entering through the portal.
  • GeneWorm.EyePain - getting shot in the eye.
  • GeneWorm.BigPain1 - pain before opening the orifice.
  • GeneWorm.BigPain2 - when the orifice is open.
  • GeneWorm.BigPain3 - pain before closing spawning a trooper.
  • GeneWorm.BigPain4 - before spawning a soldier and closing the orifice.
  • GeneWorm.LaunchSpawn - launching the portal.
  • GeneWorm.AttackHit - melee attack hit. Derived from NPC.AttackHit. Emitted from trigger_geneworm_hit.

Visuals #

  • GeneWorm.EyeLight - eye entity light.
  • GeneWorm.Cloud - acid cloud projectile.
  • GeneWorm.SpawnGlow - glow sprite spawned in in the opening orifice when GeneWorm is in pain.
  • GeneWorm.SpawnGlowLight - entity light at the orifice.
  • GeneWorm.SpawnTeleSprite - sprite that comes out of the orifice after enough damage has been dealt to the orifice. This visual is applied to the same entity that poses as a sprite in the orifice, so the effect inherits its properties.
  • GeneWorm.SpawnTeleLight - entity light produced by the teleport sprite.
  • GeneWorm.SpawnTeleBeam - beams appearing before the trooper spawns, not hitting anything.
  • GeneWorm.SpawnTeleBeamHit - beams appearing before the trooper spawns, hitting something. Derived from GeneWorm.SpawnTeleBeam.

Special targets #

Depending on the animation event Geneworm fires the following targets:

  • 3 - GeneWormLeftSlash with On use-type.
  • 4 - GeneWormLeftSlash with Off use-type.
  • 5 - GeneWormRightSlash with On use-type.
  • 6 - GeneWormRightSlash with Off use-type.
  • 7 - GeneWormCenterSlash with On use-type.
  • 8 - GeneWormCenterSlash with Off use-type.
  • 9 - GeneWormWallHit with Toggle use-type.

When Geneworm is defeated, GeneWormDead is fired. 15 seconds later GeneWormTeleport automatically touches the player.