monster_flybee #
The fast moving flying creature with range attacks. Ported from Half-Life Invasion.
Skill variables #
- sk_flybee_health - monster’s health.
- sk_flybee_dmg_kick - melee damage.
- sk_flybee_dmg_beam - beam damage.
- sk_flybee_dmg_flyball - damage of every flyball projectile.
Default classification #
Alien Monster
Soundscripts #
- Flybee.Idle - idle sounds.
- Flybee.Alert - alert sounds.
- Flybee.Pain - pain sounds.
- Flybee.Die - death sounds.
- Flybee.Attack - starting chasing the enemy.
- Flybee.Bite - melee attack.
- Flybee.Beam - beam attack.
- Flybee.Electro - ball projectile impact. Emitted from the projectile.
The soundscripts use ichthyosaur sounds by default.
Visuals #
- Flybee.Ball - the flyball sprite.
- Flybee.BallTrail - the trailing sprite behind the flyball.
- Flybee.ZapBeam - zap attack beam.
- Flybee.ZapBeamAlt - zap attack alternative beam. Same as Flybee.ZapBeam but different default color.
- Flybee.Zap - zap attack sprite.
- Flybee.ZapWave - beam settings for the zap attack shockwave.