monster_flybee

monster_flybee #

The fast moving flying creature with range attacks. Ported from Half-Life Invasion.

Skill variables #

  • sk_flybee_health - monster’s health.
  • sk_flybee_dmg_kick - melee damage.
  • sk_flybee_dmg_beam - beam damage.
  • sk_flybee_dmg_flyball - damage of every flyball projectile.

Default classification #

Alien Monster

Soundscripts #

  • Flybee.Idle - idle sounds.
  • Flybee.Alert - alert sounds.
  • Flybee.Pain - pain sounds.
  • Flybee.Die - death sounds.
  • Flybee.Attack - starting chasing the enemy.
  • Flybee.Bite - melee attack.
  • Flybee.Beam - beam attack.
  • Flybee.Electro - ball projectile impact. Emitted from the projectile.

The soundscripts use ichthyosaur sounds by default.

Visuals #

  • Flybee.Ball - the flyball sprite.
  • Flybee.BallTrail - the trailing sprite behind the flyball.
  • Flybee.ZapBeam - zap attack beam.
  • Flybee.ZapBeamAlt - zap attack alternative beam. Same as Flybee.ZapBeam but different default color.
  • Flybee.Zap - zap attack sprite.
  • Flybee.ZapWave - beam settings for the zap attack shockwave.