monster_barnacle #
Changes #
- Barnacles won’t grab monsters in Non-interruptible scripts.
Skill variables #
- sk_barnacle_health - monster’s health.
When attacked with player’s melee weapon a barnacle will die with one hit no matter the current health. This is the original Half-Life behavior. To change that you can create an entity template with a custom
take_damage
rules.
Default classification #
Alien Monster
Soundscripts #
- Barnacle.Bite - biting the prey when it’s lifted.
- Barnacle.Chew - random chewing sound when the prey is lifted and when the gib is spewed out.
- Barnacle.Alert - when starting lifting the prey.
- Barnacle.Die - death sound.
- Barnacle.Pain - pain sound.
Entity template examples #
{
"monster_barnacle": {
"size_for_grapple": "no"
}
}
The take damage rules that emulate monster’s native ones. Could be used as a starting point for further changes.
{
"monster_barnacle": {
"take_damage": [
{
"conditions": {
"dmg_type": ["club"]
},
"modifier": {
"dmg": "=health"
}
}
]
}
}