monster_babycrab #
Skill variables #
- sk_headcrab_health - monster’s health. This is multiplied by 0.25 for babycrab.
- sk_headcrab_dmg_bite - melee damage. This is multiplied by 0.3 for babycrab.
Default classification #
Alien Prey
Soundscripts #
- Babycrab.Idle - idle sounds. Derived from Headcrab.Idle with increased pitch and decreased volume.
- Babycrab.Alert - alert sounds. Derived from Headcrab.Alert with increased pitch and decreased volume.
- Babycrab.Pain - pain sounds. Derived from Headcrab.Pain with increased pitch and decreased volume.
- Babycrab.Die - death sounds. Derived from Headcrab.Die with increased pitch and decreased volume.
- Babycrab.Leap - jump sound. Derived from Headcrab.Leap with increased pitch and decreased volume.
- Babycrab.Attack - attack sound on jump. Derived from Headcrab.Attack with increased pitch and decreased volume.
- Babycrab.Bite - hit something. Derived from Headcrab.Bite with increased pitch and decreased volume.
Entity template examples #
By default babycrabs have a bit of transparency in them. This template makes them opaque and also sets a smaller gib scale, because it’s weird they produce gibs as big as other monsters.
{
"monster_babycrab": {
"own_visual": {
"rendermode": "normal"
},
"gib_visual": {
"scale": 0.5
}
},
}