monster_alien_tor
#
Alien commander from Sven Co-op capable of spawning up to 3 alien grunts.
The Tor’s energy beam and slam attacks can launch enemies upwards, so make sure the player won’t access any unintended area with the help of these.
Skill variables #
- sk_tor_health - monster’s health.
- sk_tor_punch - melee damage.
- sk_tor_energybeam - damage per energy beam tick.
- sk_tor_sonicblast - maximum slam attack damage.
Default classification #
Alien Military
Soundscripts #
- Tor.Idle - idle sounds.
- Tor.Alert - alert sounds.
- Tor.Pain - pain sounds.
- Tor.Die - death sounds.
- Tor.Attack - sound to play on melee attack.
- Tor.LeftFoot - left foot step sound (event 11).
- Tor.RightFoot - left foot step sound (event 10). This is the same as Tor.LeftFoot by default.
- Tor.Slam - slam attack sounds.
- Tor.Shoot - energy beam attack sound.
- Tor.Summon - sound to play when Tor starts summoning.
- Tor.SummonPortal - sound to play when the portal is opened. This is played at the summon point.
- Tor.SummonSpawn - sound to play when the summon is finished. This is played at the summon point.
- Tor.AttackHit - melee attack hit. Derived from NPC.AttackHit
- Tor.AttackMiss - melee attack miss. Derived from NPC.AttackMiss
- Tor.Use - start following the ally player. Derived from Tor.Idle
- Tor.UnUse - stop following the ally player. Derived from Tor.Alert
Visuals #
- Tor.Slam - slam attack beam.
- Tor.Beam - energy beam.
- Tor.Beam2 - a spiral energy beam played along with the main one.
- Tor.SummonBeam - the temporary beam linking the Tor and the portal he creates.
- Tor.SummonSprite - the portal sprite.
Entity template examples #
{
"tor_friendly": {
"inherits": "monster_alien_tor",
"own_visual": {
"model": "models/Torf.mdl"
},
"classify": "Player Ally",
"visuals": {
"Tor.Beam": {
"color": [16, 255, 255]
},
"Tor.Beam2": {
"color": [128, 255, 255]
}
}
}
}